M3G 1.1 -- Jun 22, 2005
A B C D E F G I J K L M N O P R S T V W X Y Z

R

REPEAT - Static variable in class javax.microedition.m3g.Background
Specifies that the imaginary pixels outside of the source image boundaries in X or Y direction are considered to have the same color as the pixel in the corresponding position in the source image.
REPLACE - Static variable in class javax.microedition.m3g.CompositingMode
Selects the replace mode.
RGB - Static variable in class javax.microedition.m3g.Image2D
A constructor parameter specifying that this Image2D has red, green and blue color components.
RGBA - Static variable in class javax.microedition.m3g.Image2D
A constructor parameter specifying that this Image2D has red, green, blue and alpha components.
RayIntersection - class javax.microedition.m3g.RayIntersection.
A RayIntersection object is filled in by the pick methods in Group.
RayIntersection() - Constructor for class javax.microedition.m3g.RayIntersection
Constructs a new RayIntersection object with default values.
releaseTarget() - Method in class javax.microedition.m3g.Graphics3D
Flushes the rendered 3D image to the currently bound target and then releases the target.
removeAnimationTrack(AnimationTrack) - Method in class javax.microedition.m3g.Object3D
Removes the given AnimationTrack from this Object3D, potentially changing the order and indices of the remaining tracks.
removeChild(Node) - Method in class javax.microedition.m3g.Group
Removes the given node from this Group, potentially changing the order and indices of the remaining children.
render(World) - Method in class javax.microedition.m3g.Graphics3D
Renders an image of world as viewed by the active camera of that World.
render(Node, Transform) - Method in class javax.microedition.m3g.Graphics3D
Renders the given Sprite3D, Mesh, or Group node with the given transformation from local coordinates to world coordinates.
render(VertexBuffer, IndexBuffer, Appearance, Transform, int) - Method in class javax.microedition.m3g.Graphics3D
Renders the given submesh with the given scope and the given transformation from local coordinates to world coordinates.
render(VertexBuffer, IndexBuffer, Appearance, Transform) - Method in class javax.microedition.m3g.Graphics3D
Renders the given submesh with the given transformation from local coordinates to world coordinates.
resetLights() - Method in class javax.microedition.m3g.Graphics3D
Clears the array of current Lights.

M3G 1.1 -- Jun 22, 2005
A B C D E F G I J K L M N O P R S T V W X Y Z
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