M3G 1.1 -- Jun 22, 2005
A B C D E F G I J K L M N O P R S T V W X Y Z

A

ALPHA - Static variable in class javax.microedition.m3g.AnimationTrack
Specifies the alpha factor of a Node, or the alpha component of the Background color, Material diffuse color, or VertexBuffer default color as an animation target.
ALPHA - Static variable in class javax.microedition.m3g.CompositingMode
Selects the alpha blend mode.
ALPHA - Static variable in class javax.microedition.m3g.Image2D
A constructor parameter specifying that this Image2D has an alpha component only.
ALPHA_ADD - Static variable in class javax.microedition.m3g.CompositingMode
Selects the additive blend mode.
AMBIENT - Static variable in class javax.microedition.m3g.Light
A parameter to setMode, specifying an ambient light source.
AMBIENT - Static variable in class javax.microedition.m3g.Material
A parameter to setColor and getColor, specifying that the ambient color component is to be set or retrieved.
AMBIENT_COLOR - Static variable in class javax.microedition.m3g.AnimationTrack
Specifies the ambient color of a Material as an animation target.
ANTIALIAS - Static variable in class javax.microedition.m3g.Graphics3D
A parameter to bindTarget, specifying that antialiasing should be turned on.
AnimationController - class javax.microedition.m3g.AnimationController.
Controls the position, speed and weight of an animation sequence.
AnimationController() - Constructor for class javax.microedition.m3g.AnimationController
Creates a new AnimationController object.
AnimationTrack - class javax.microedition.m3g.AnimationTrack.
Associates a KeyframeSequence with an AnimationController and an animatable property.
AnimationTrack(KeyframeSequence, int) - Constructor for class javax.microedition.m3g.AnimationTrack
Creates an animation track with the given keyframe sequence targeting the given property.
Appearance - class javax.microedition.m3g.Appearance.
A set of component objects that define the rendering attributes of a Mesh or Sprite3D.
Appearance() - Constructor for class javax.microedition.m3g.Appearance
Constructs an Appearance object with default values.
addAnimationTrack(AnimationTrack) - Method in class javax.microedition.m3g.Object3D
Adds the given AnimationTrack to this Object3D, potentially changing the order and indices of the previously added tracks.
addChild(Node) - Method in class javax.microedition.m3g.Group
Adds the given node to this Group, potentially changing the order and indices of the previously added children.
addLight(Light, Transform) - Method in class javax.microedition.m3g.Graphics3D
Binds a Light to use in subsequent immediate mode rendering.
addTransform(Node, int, int, int) - Method in class javax.microedition.m3g.SkinnedMesh
Associates a weighted transformation, or "bone", with a range of vertices in this SkinnedMesh.
align(Node) - Method in class javax.microedition.m3g.Node
Applies alignments to this Node and its descendants.
animate(int) - Method in class javax.microedition.m3g.Object3D
Updates all animated properties in this Object3D and all Object3Ds that are reachable from this Object3D.

M3G 1.1 -- Jun 22, 2005
A B C D E F G I J K L M N O P R S T V W X Y Z
Copyright © 2005 Nokia Corporation. See the Copyright Notice for details.