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M3G 1.1 -- Jun 22, 2005 | |||||||||
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Uses of Object3D in javax.microedition.m3g |
Subclasses of Object3D in javax.microedition.m3g | |
class |
AnimationController
Controls the position, speed and weight of an animation sequence. |
class |
AnimationTrack
Associates a KeyframeSequence with an AnimationController and an animatable property. |
class |
Appearance
A set of component objects that define the rendering attributes of a Mesh or Sprite3D. |
class |
Background
Defines whether and how to clear the viewport. |
class |
Camera
A scene graph node that defines the position of the viewer in the scene and the projection from 3D to 2D. |
class |
CompositingMode
An Appearance component encapsulating per-pixel compositing attributes. |
class |
Fog
An Appearance component encapsulating attributes for fogging. |
class |
Group
A scene graph node that stores an unordered set of nodes as its children. |
class |
Image2D
A two-dimensional image that can be used as a texture, background or sprite image. |
class |
IndexBuffer
An abstract class defining how to connect vertices to form a geometric object. |
class |
KeyframeSequence
Encapsulates animation data as a sequence of time-stamped, vector-valued keyframes. |
class |
Light
A scene graph node that represents different kinds of light sources. |
class |
Material
An Appearance component encapsulating material attributes for lighting computations. |
class |
Mesh
A scene graph node that represents a 3D object defined as a polygonal surface. |
class |
MorphingMesh
A scene graph node that represents a vertex morphing polygon mesh. |
class |
Node
An abstract base class for all scene graph nodes. |
class |
PolygonMode
An Appearance component encapsulating polygon-level attributes. |
class |
SkinnedMesh
A scene graph node that represents a skeletally animated polygon mesh. |
class |
Sprite3D
A scene graph node that represents a 2-dimensional image with a 3D position. |
class |
Texture2D
An Appearance component encapsulating a two-dimensional texture image and a set of attributes specifying how the image is to be applied on submeshes. |
class |
Transformable
An abstract base class for Node and Texture2D, defining common methods for manipulating node and texture transformations. |
class |
TriangleStripArray
TriangleStripArray defines an array of triangle strips. |
class |
VertexArray
An array of integer vectors representing vertex positions, normals, colors, or texture coordinates. |
class |
VertexBuffer
VertexBuffer holds references to VertexArrays that contain the positions, colors, normals, and texture coordinates for a set of vertices. |
class |
World
A special Group node that is a top-level container for scene graphs. |
Methods in javax.microedition.m3g that return Object3D | |
Object3D |
Object3D.duplicate()
Creates a duplicate of this Object3D. |
Object3D |
Object3D.find(int userID)
Retrieves an object that has the given user ID and is reachable from this object. |
static Object3D[] |
Loader.load(java.lang.String name)
Deserializes Object3D instances from the named resource. |
static Object3D[] |
Loader.load(byte[] data,
int offset)
Deserializes Object3D instances from the given byte array, starting at the given offset. |
Methods in javax.microedition.m3g with parameters of type Object3D | |
int |
Object3D.getReferences(Object3D[] references)
Returns the number of direct Object3D references in this object, and fills in the objects to the given array. |
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M3G 1.1 -- Jun 22, 2005 | |||||||||
PREV NEXT | FRAMES NO FRAMES |