我们知道有些手机是不支持重复按键功能,为了模拟重复按键的功能,我们不得不使用一个线程来进行处理。

废话少说,直接贴代码吧。

package com.srk.local.key.demo1;

import javax.microedition.lcdui.Canvas;

public class NewEvent implements Runnable {
    KeyEventCanvas kec;
    protected boolean swtichPonit;
    protected byte[] keyCode;
    byte index;

    public NewEvent(KeyEventCanvas kec) {
        this.kec = kec;
        keyCode = new byte[2];
    }

    public synchronized void startAction(int keyCode) {
        this.keyCode[index] = (byte) keyCode;
        index = (byte) ((index + 1) % this.keyCode.length);
    }

    public synchronized void stopAction(int keyCode) {
        for (int i = 0; i <= this.keyCode.length - 1; i++) {
            if (this.keyCode[i] == (byte) keyCode) {
                this.keyCode[i] = 0;
                break;
            }
        }
    }

    public synchronized boolean getSwtichPoint() {
        this.swtichPonit = false;
        for (int i = 0; i <= this.keyCode.length - 1; i++) {
            if (this.keyCode[i] != 0) {
                this.swtichPonit = true;
                break;
            }
        }
        return this.swtichPonit;
    }

    public synchronized byte[] getKeyCode() {
        return this.keyCode;
    }

    public void run() {
        byte[] temp = this.getKeyCode();
        while (true) {
            while (this.getSwtichPoint()) {
                for (int i = 0; i <= temp.length - 1; i++) {
                    if (temp[i] != 0) {
                        switch (kec.getGameAction(temp[i])) {
                        case Canvas.UP:
                            kec.py--;
                            break;
                        case Canvas.DOWN:
                            kec.py++;
                            break;
                        case Canvas.LEFT:
                            kec.px--;
                            break;
                        case Canvas.RIGHT:
                            kec.px++;
                            break;
                        default:
                            break;
                        }
                    }
                }
                kec.repaint();
                try {
                    Thread.sleep(10);
                } catch (InterruptedException e) {
                    e.printStackTrace();
                }
            }
        }
    }

}

package com.srk.local.key.demo1;

import javax.microedition.lcdui.Canvas;
import javax.microedition.lcdui.Graphics;
import javax.microedition.lcdui.CommandListener;
import javax.microedition.lcdui.Command;
import javax.microedition.lcdui.Displayable;


public class KeyEventCanvas extends Canvas implements CommandListener {
    public int px, py;
    private NewEvent ne;
    private Command exitCommand;
    public KeyEventCanvas() {
        ne = new NewEvent(this);
        exitCommand = new Command("退出", Command.EXIT, 1);
        this.addCommand(exitCommand);
        this.setCommandListener(this);
        new Thread(ne).start();
    }

    public void keyPressed(int keyCode) {
        ne.startAction(keyCode);
    }

    public void keyReleased(int keyCode) {
        ne.startAction(keyCode);
    }

    protected void paint(Graphics g) {
        g.setColor(0xffffff);
        g.fillRect(0, 0, this.getWidth(), this.getHeight());
        g.setColor(0xff0000);
        g.fillRect(px, py, 8, 8);
    }

    public void commandAction(Command command, Displayable displayable) {
        if (command == exitCommand) {
            KeyMainMIDlet.quitApp();
        }
    }
}

package com.srk.local.key.demo1;

import javax.microedition.lcdui.CommandListener;
import javax.microedition.midlet.MIDlet;
import javax.microedition.midlet.MIDletStateChangeException;
import javax.microedition.lcdui.Command;
import javax.microedition.lcdui.Displayable;
import javax.microedition.lcdui.Display;

public class KeyMainMIDlet extends MIDlet implements CommandListener {
    private Command exitCommand;
    private KeyEventCanvas currentDisplay;
    private static KeyMainMIDlet kmildlet;
    public KeyMainMIDlet() {
        kmildlet = this;
        exitCommand = new Command("退出", Command.EXIT, 1);
        currentDisplay = new KeyEventCanvas();
    }

    protected void startApp() throws MIDletStateChangeException {
        Display.getDisplay(kmildlet).setCurrent(currentDisplay);
    }

    protected void pauseApp() {
    }

    protected void destroyApp(boolean _boolean) throws
            MIDletStateChangeException {
    }

    public static void quitApp() {
        try {
            kmildlet.destroyApp(false);
            kmildlet.notifyDestroyed();
        } catch (MIDletStateChangeException e) {
            e.printStackTrace();
        }

    }

    public void commandAction(Command command, Displayable displayable) {
        if (command == exitCommand) {
            kmildlet.quitApp();
        }
    }
}