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| Packages that use javax.microedition.lcdui | |
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| javax.microedition.lcdui | The APIs in the LCDUI package provide a set of features for implementing user interfaces in MIDP applications. | 
| javax.microedition.lcdui.game | The Game API package provides a series of classes that enable the development of rich gaming content for wireless devices. | 
| Classes in javax.microedition.lcdui used by javax.microedition.lcdui | |
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| Alert An alert is a screen that shows data to the user and waits for a certain period of time before proceeding to the next Displayable. | |
| AlertType The AlertTypeprovides an indication of the nature of alerts. | |
| CanvasItem CanvasItem abstracts the generic features of it's subclasses, such as TextEditorcomponent. | |
| Choice Choice defines an API for a user interface components implementing selection from predefined number of choices. | |
| Command The Commandclass is a construct that encapsulates the
 semantic information of an action. | |
| CommandLayoutPolicy This interface is used to implement exact placement of commands. | |
| CommandListener This interface is used by applications which need to receive high-level events from the implementation. | |
| CustomItem A CustomItem is customizable by subclassing to introduce new visual and interactive elements into Forms. | |
| Display The Displayclass provides a MIDlet with access to the
 device's user interface hardware resources. | |
| Displayable An object that has the capability of being placed on the display. | |
| DisplayListener The DisplayListenerinterface defines a series of methods that
 are called in response toDisplayevents. | |
| Font The Fontclass represents fonts, which are used to render text
 in a visible way. | |
| Form A Formis aScreenthat contains an arbitrary
 mixture of items: images, read-only text fields, editable text fields,
 editable date fields, gauges, choice groups, and custom items. | |
| FormLayoutPolicy FormLayoutPolicy is subclassed to provide custom layout algorithms. | |
| Gauge Implements a graphical display, such as a bar graph, of an integer value. | |
| Graphics Provides simple 2D geometric rendering capability. | |
| IdleItem This class represents a dedicated UI component that can be used to render content to the idle screen. | |
| Image The Imageclass is used to hold graphical image data. | |
| Item A superclass for components that can be added to a Form. | |
| ItemCommandListener A listener type for receiving notification of commands that have been invoked on Itemobjects. | |
| ItemLayoutHint ItemLayoutHint is an interface to identify classes containing hints that control the layout of Items by subclasses of FormLayoutPolicy. | |
| ItemStateListener This interface is used by applications that need to receive events indicating changes in the internal state of the interactive items within a Formscreen. | |
| ItemTraversalListener This interface is used by applications that need to receive events indicating changes in focus for Itemsin aFormscreen. | |
| KeyListener Classes implementing this interface provide methods that are called when user of the device will generate key events, for example, pressing the keys available in a system keypad or keyboard. | |
| Menu A visual container for Commandsand otherMenus. | |
| Notification Represents a small unobtrusive informational note to be shown to the user. | |
| NotificationListener This interface is used by applications that need to receive events indicating changes in the state of a Notification. | |
| NotificationType Represents the Notification type (or category) used for grouping, sorting and filtering Notificationobjects of the same type. | |
| ScalableImage A ScalableImage object encapsulates vector graphics content. | |
| Screen The common superclass of all high-level user interface classes. | |
| TabListener This interface is used to receive events related to changes on a TabbedPane. | |
| Text The Text class is used to layout and render text within a specific area. | |
| TextEditor A TextEditoris an editable text component that is drawn on a
 parent object; in LCDUICanvasorCustomItem(includingIdleItem). | |
| TextEditorChangeListener A listener for receiving notification of content changes and other editor events that have been invoked on TextEditorobjects. | |
| Ticker Implements a "ticker-tape", a piece of text that runs continuously across the display. | |
| Classes in javax.microedition.lcdui used by javax.microedition.lcdui.game | |
|---|---|
| Canvas The Canvasclass is a base class for writing applications that
 need to handle low-level events and to issue graphics calls for drawing to
 the display. | |
| Displayable An object that has the capability of being placed on the display. | |
| Graphics Provides simple 2D geometric rendering capability. | |
| Image The Imageclass is used to hold graphical image data. | |
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