j2me polish学习

转自: http://muscle-liu.spaces.live.com ( Muscle )

     工作两差吾多两个月了, 里段时间里我都在做一个j2me项目, 项目是用到polish进行UI开发。回想起刚开始对polish的认识, 我系里度谈谈对polish噶认识。
 
     J2ME Polish是德国人的一个开源项目,主页是:http://www.j2mepolish.org/
类似于一个java开发环境的插件。本人开发环境是:window下netbeans 5+jdk1.5+Mobility +polish 2.0
RC4。安装polish很简单,从主页下载落来双击就可以安装了,如果你的机不能运行jar文件,则可以在cmd中用 “java -jar
j2mepolish-2.0.jar ”就可以运行了(前提是你安装着jdk,且环境变量设置正确)。

     安装过程中,选择wtk.home和选择安装在netbeans和全部api,其他默认就可以了。安装后重启netbeans 就会自动嵌入netbeans中的了。下面我们来创建一个polish项目:

     有两种方法,一是在netbeans中创建polish项目(polish自带的samples),但这要清楚samples对应要用到的api
和支持的devices(相应你要装有此device),所以本人一般不用此方法。二是创建普通的Mobile
application,然后把polish里边sample里的build.xml文件copy到工程目录下,修改<midlet />
属性值,同时引入相应的api 包(/lib/enough-j2mepolish-build.jar 和 /lib/jdom.jar
一定要引入) 就行了。

 

上次介绍了一下
polish的大概。其实本人我对j2me和polish都是刚接触的,以下来我会同时介绍j2me和polish的学习心得。以下我们以一个
expenses tracker(builder.com里的一个例子)的例子来介绍建立polish项目(这个例子可以在)。

在netbeans我们可以先建立一个一般的Mobile的项目,按netbeans 向导很容易建立。这里工程expenses tracker里有两个类:

Expenses.java:

/*

Expenses

A sample J2ME MIDP application that illustrates the use

of List and Command UI components

Copyright 2002 CNet Networks

*/

package ExpensesApp;

import javax.microedition.midlet.*;

import javax.microedition.lcdui.*;

import java.util.Vector;

public class Expenses extends MIDlet implements CommandListener {

    private Display display;

    private Vector expenseItems;

    private List lsMain;

    private Command cmAdd, cmEdit, cmExit, cmMenu;

    private int itemCount = 0;

    public Expenses() {

        display = Display.getDisplay(this);

//        get some play data

        expenseItems = ExpenseInfo.LoadExpenses();

        itemCount = expenseItems.size();

//        Setup the UI

        lsMain = new List("Expenses", List.IMPLICIT) ;

        cmAdd = new Command("New", Command.SCREEN, 3);

        cmEdit = new Command("Edit", Command.ITEM, 2);

        cmExit = new Command("Exit", Command.EXIT, 1);

        lsMain.addCommand(cmAdd);

        lsMain.addCommand(cmEdit);

        lsMain.addCommand(cmExit);

        lsMain.setCommandListener(this);

//        add all the Expense items to lsMain

        rebuildList();

    }

    public void startApp() throws MIDletStateChangeException {

//        Show the main UI form

        display.setCurrent(lsMain);

    }

    public void commandAction(Command cm, Displayable d) {

        if (cm == List.SELECT_COMMAND || cm == cmEdit) {

//            User selected an item in lsMain or

//            invoked the "Edit" command from the menu

//            Edit an item, we’ll implement this later

        } else if (cm == cmAdd) {

//            User invoked the "Add" command from the menu

//            Add a new item, we’ll implement this later

        } else if (cm == cmExit) {

//            User invoked the "Exit" command

            destroyApp(false);

            notifyDestroyed();

        }

    }

    public void pauseApp() {

    }

    public void destroyApp(boolean b) {

    }

    private void rebuildList(){

//        add all the expense items to lsMain

        for(int i=0; i<expenseItems.size(); i++){

            if (expenseItems.elementAt(i) != null){

                ExpenseInfo exp = (ExpenseInfo) expenseItems.elementAt(i);

                lsMain.append(exp.getDescription(),null);

            }

        }

    }

}

ExpenseInfo.java:

/*

ExpenseInfo

Models an expense item for the sample Expenses

J2ME MIDP application

Copyright 2002 CNet Networks

*/

package ExpensesApp;

import java.util.Date;

import java.util.Vector;

public class ExpenseInfo {

//    Expense Item categories

    public static final String[] Categories = {"Meals","Lodging","Car","Entertain","Misc"};

    public static final int CATEGORY_MEALS = 0, CATEGORY_LODGING = 1,

    CATEGORY_CAR = 2, CATEGORY_ENTER = 3, CATEGORY_MISC = 4;

//    member variables

    private Date ExpenseDate;

    private String ExpenseDescription;

//    We don’t have floating point support,

//    so we have to fake it with two int variables

//    to store the amount of the expense

    private int ExpenseDollars;

    private int ExpenseCents;

    private int ExpenseId;

    private String ExpenseCategory;

    private int ExpenseCategoryID;

    public static Vector LoadExpenses() {

//        Eventually, we’ll need to load expenses from

//        the data store into this vector, but for now

//        let’s just load some play data

        Vector v = new Vector();

        ExpenseInfo exp = new ExpenseInfo();

        exp.setDescription("Car Rental");

        exp.setDollars(25);

        exp.setCents(99);

        exp.setCategoryID(CATEGORY_CAR);

        v.addElement(exp);

        exp = new ExpenseInfo();

        exp.setDescription("Hotel");

        exp.setDollars(54);

        exp.setCents(00);

        exp.setCategoryID(ExpenseInfo.CATEGORY_LODGING);

        v.addElement(exp);

        exp = new ExpenseInfo();

        exp.setDescription("Dinner");

        exp.setDollars(18);

        exp.setCents(78);

        exp.setCategoryID(ExpenseInfo.CATEGORY_MEALS);

        v.addElement(exp);

        return v;

    }

    public ExpenseInfo(){

        ExpenseDate = new Date();

        ExpenseDescription = "";

        ExpenseDollars = 0;

        ExpenseCents = 0;

        ExpenseCategoryID = ExpenseInfo.CATEGORY_MISC;

    }

    public void save() {

//        mock saving data by printing to the console

        System.out.println (ExpenseDate.toString() + " " + ExpenseDescription

                + " $" + String.valueOf(ExpenseDollars) + "." + String.valueOf(ExpenseCents));

    }

//    The rest of these are simply accessor methods

//    for the class’s private fields.

    public void setDate(Date newDate){

        ExpenseDate = newDate;

    }

    public Date getDate(){

        return ExpenseDate;

    }

    public void setDescription(String newDescription){

        ExpenseDescription = newDescription;

    }

    public String getDescription(){

        return ExpenseDescription;

    }

    public void setDollars(int newDollars){

        ExpenseDollars = newDollars;

    }

    public int getDollars(){

        return ExpenseDollars;

    }

    public void setCents(int newCents){

        ExpenseCents = newCents;

    }

    public int getCents() {

        return ExpenseCents;

    }

    public String getCategory(){

        return ExpenseCategory;

    }

    public int getCategoryID(){

        return ExpenseCategoryID;

    }

    public void setCategoryID(int newID){

        ExpenseCategoryID = newID;

        ExpenseCategory = Categories[newID];

    }

}

运行此工程如下:

现在我们来让这个工程变为polish工程:


们可以把{polish.home}/sample/blank里的blank例子里的全部文件copy到expenses tracker
工程下,然后把原来expenses
tracker工程文件夹下的src文件夹移入source文件夹里。把build-netbeans.xml改名为build.xml替换旧的
build.xml文件。

然后我们来修改build.xml: 1)、工程名可以可以改为
ExpensesTracker,
<j2mepolish></j2mepolish>中的<info> jarName可改为:
jarName="${polish.vendor}-${polish.name}-${polish.locale}-ExpensesTracker.jar"
(这是生成的jar和jad的名称,你也可以不改)。

2)、把全部<deviceRequirements> 注释掉改为:

<deviceRequirements>
<requirement name="Identifier" value="Generic/midp1" />
</deviceRequirements>

这里你可以把value值改为你想显示的模拟器,但是模拟器要安装在你机上,且polish支持(可以查看{polish.home}里的devices.xml文件看polish是否支持)。

3)、<midlet />属性改为你工程的midlet类本例子如下:
<midlet class="ExpensesApp.ExpenseInfo" name="ExpenseInfo" />

4)、引入{polish.home}/import/enough-j2mepolish-client.jar;

(注:我们也可以不用建立工程,直接把blank工程copy到你的工程目录下, 然后把你的旧工程代码src目录放入cource文件夹, 然后按上边的修改后在netbeans打开工程就可以了。)

现在就可以运行程序看看效果:

 

现在我们来说说上边的ExpensesTracker里边用到的j2me知识,同时我会介绍polish,通过polish来美化
ExpensesTracker。我会从j2me基本的GUI(主要是javax.microedition.lcdui;类)编程,然后会讨论j2me
里的数据存储。

ExpensesTracker
程序里边由一个单独的MIDlet(Expenses)和一个数据类(ExpenseInfo)组成。Expenses提供了简单的UI,而
ExpenseInfo则定义了数据的结构(fields for data and time, description, amount, and
category
)。因为lcdc1.0是不支持floating-point数据的(lcdc1.1支持),所在在ExpenseInfo里用两个独立的int
来记录expense amount的dollars和cents。

基本UI:

从上边工程运行的效果来看,Expenses UI 由一个List 组件(显示了你记录了的Expense条目)和三个Command 组件(quitting the app, editing an item, adding a new item)组成。

List是继承Screen类而来的,在j2me中的List组件其有三种类型:

· Implicit Lists (Expenses里是用此类型) :允许只能选择一个item, 当你选择某个item时会触发commandAction 事件。

· Exclusive Lists(单选):以radio按钮形式显示,一次只能选择一个item,选择时不会触发commandAction 事件。

· Multiple Lists(多选): 以check boxes 按钮形式显示,允许多选,选择时不会触发commandAction事件。

当用户选择之后,可以通过下面的方法返回选定的索引值:

getSelectedIndex()——–返回List中一个选定项的索引值。

Polish工程项目的编译,运行,打包等等,是由build.xml文件控制的。下边是ExpensesTracker工程里的build.xml:

<project
    name="ExpenseTracker"
    default="j2mepolish">
    <!– extend the default NetBeans build script:           –>
    <import file="nbproject/build-impl.xml"/>
    <!– import user specific properties                          –>
    <property file="${user.name}.properties" />
    <!– The polish.home property needs to point to the directory –>
    <!– containing the J2ME Polish installation.                 –>
    <property name="polish.home" location="C:\Program Files\J2ME-Polish" />
    <!– import global properties                                 –>
    <property file="${polish.home}/global.properties" />

    <!– Definition of the J2ME Polish task:                      –>
    <taskdef name="j2mepolish"
        classname="de.enough.polish.ant.PolishTask"
        classpath="${polish.home}/lib/enough-j2mepolish-build.jar:${polish.home}/lib/jdom.jar"
    />
    <!– build targets, each target can be called via "ant [name]",
         e.g. "ant clean", "ant test j2mepolish" or just "ant" for calling the default-target –>
    <target name="j2mepolish-init"
            depends="init"
        >
          <property name="test" value="false" />
          <property name="customization" value="" />
        <property name="dir.work" value="build/real/${customization}" />
        <property name="dir.dist" value="dist/${customization}" />
        <property name="deploy-url" value="" />
    </target>
    <!– In this target the J2ME Polish task is used.             –>
    <!– It has 3 sections:                                       –>
    <!–    1. The info-section defines some general information  –>
    <!–    2. The deviceRequirements-section chooses the devices –>
    <!–       for which the application is optimized.            –>
    <!–    3. The build-section controls the actual build        –>
    <!–       process.                                           –>   
    <target name="j2mepolish"
            depends="j2mepolish-init"
            description="This is the controller for the J2ME build process."
            >
        <j2mepolish>
            <!– general settings –>
            <info copyright="Copyright 2006, 2007 Your Company. All rights reserved."
                description="Please describe me."
                infoUrl="http://www.j2mepolish.org"
                jarName="${polish.vendor}-${polish.name}-${polish.locale}-ExpenseTracker.jar"
                jarUrl="${deploy-url}${polish.jarName}"
                name="ExpenseTracker"
                vendorName="Enough Software"
                version="1.0.0"
            />
            <!– selection of supported devices –>
                        <deviceRequirements if="config.active:defined and (test or enableCompilerMode)" >       
                            <requirement name="Identifier" value="${config.active}" />
                        </deviceRequirements>
                       
<deviceRequirements if="device:defined and (test or
enableCompilerMode)" unless="config.active:defined">
                            <requirement name="Identifier" value="${device}" />
                        </deviceRequirements>
                        <deviceRequirements unless="test or enableCompilerMode">
                            <requirement name="Identifier" value="${devices}" />
                        </deviceRequirements>
            <!– build settings –>
            <build fullscreen="menu"
                    symbols="polish.skipArgumentCheck"
                    usePolishGui="true"
                    workDir="${dir.work}"
                    destDir="${dir.dist}"
                >
                <!– midlets definition –>
                <!– NetBeans defines this property automatically:  –>
                <midlets definition="${manifest.midlets}" if="manifest.midlets:defined" />
                <midlets unless="manifest.midlets:defined">
                    <midlet class="ExpensesApp.Expenses" name="ExpensesTracker" />
                </midlets>
                <!– project-wide variables – used for preprocessing  –>
                <variables>
                    <!– Sample configuration options for J2ME Polish
                    <variable name="polish.TextField.useDirectInput" value="true" />
                    <variable name="polish.TextField.supportSymbolsEntry" value="true" />
                    <variable name="polish.MenuBar.useExtendedMenuBar" value="true" />
                    <variable name="polish.useScrollBar" value="true" />
                    –>
                </variables>
                <!– Configure the customization settings here: –>
                <resources
                    dir="resources/base"
                    defaultexcludes="yes"
                    excludes="readme.txt"
                >
                    <root dir="resources/base/images" />
                    <root dir="resources/base/sounds" />
                    <root dir="resources/${customization}" if="build.${customization}" />
                    <root dir="resources/${customization}/images" if="build.${customization}" />
                    <root dir="resources/${customization}/sounds" if="build.${customization}" />
                    <!– add the localization element for created localized
                         versions of your application:
                    <localization>
                        <locale name="en_US" />
                        <locale name="de_DE" encoding="utf-8" unless="test" />
                    </localization>
                    –>
                </resources>
                <!– obfuscator settings: do not obfuscate when the test-property is true –>
                <obfuscator name="ProGuard" unless="test" >
                    <!–
                    You can set additional parameters here, e.g.:
                    <parameter name="optimize" value="false" />
                    –>
                </obfuscator>
                <!– log settings: only use debug setting when the test-property is true –>
                <debug if="test" showLogOnError="true" verbose="true" level="error">
                    <filter pattern="de.enough.polish.example.*" level="debug" />
                    <filter pattern="de.enough.polish.ui.*" level="warn" />
                    <!– example for writing log entries to the Recordstore Management System:
                    <handler name="rms" />
                    –>
                </debug>
                <!– user defined JAD attributes can also be used: –>
                <jad>
                    <attribute name="Nokia-MIDlet-Category" value="Game" if="polish.group.Series40" />
                </jad>   
            </build>
            <!– execution of emulator(s) –>
            <emulator
                wait="true"
                trace="none"
                securityDomain="trusted"
                enableProfiler="false"
                enableMemoryMonitor="false"
                enableNetworkMonitor="false"
                if="test and not debug"
                >
                <!–
                <parameter name="-Xjam" value="transient=http://localhost:8080/${polish.jadName}" />
                –>
            </emulator>
            <emulator
                wait="true"
                securityDomain="trusted"
                enableProfiler="false"
                enableMemoryMonitor="false"
                enableNetworkMonitor="false"
                if="debug"
                >
                <!– Attach the emulator to the NetBeans debugger:    –>
                <debugger name="antcall" target="connect-debugger" port="6001" />
            </emulator>
        </j2mepolish>
    </target>
    <target name="setdeploy"
        description="Call this target first to set the OTA download-URL, e.g. ant setdeploy j2mepolish"
        >
        <property name="deploy-url" value="http://www.company.com/download/" />
    </target>
    <target name="enableDebug"
       
description="Call this target first to skip the obfuscation step, call
the emulator and start the debugger, e.g. ant enableDebug j2mepolish"
        >
        <property name="debug" value="true" />
    </target>
    <target name="enableEmulator"
        description="Call this target first to skip the obfuscation step and call the emulator, e.g. ant test j2mepolish"
        >
        <property name="test" value="true" />
        <property name="dir.work" value="build/test" />
    </target>
    <target
        name="emulator"
        depends="enableEmulator,j2mepolish"
        description="invokes the emulator"
    >
    </target>

    <target name="clean"
             
description="allows a clean build. You should call [ant clean] whenever
you made changes to devices.xml, vendors.xml or groups.xml">
        <delete dir="build" />
        <delete dir="dist" includes="**/*" />
    </target>

    <target 
        name="cleanbuild"
       
description="allows a clean build. You should call [ant cleanbuild]
whenever you made changes to devices.xml, vendors.xml or groups.xml"
        depends="clean, j2mepolish"
    />
    <target name="debug" description="debugs the project" depends="enableDebug, enableEmulator, j2mepolish" />
    <target name="deploy"
            description="Deploys the applications. Currently empty."
            depends="j2mepolish"
    />

    <!– NetBeans specific build targets: –>
            <target name="run"
                    depends="enableEmulator, j2mepolish"
            >
            </target>

            <target name="rebuild"
                    depends="clean, j2mepolish"
            >
            </target>

            <target name="rebuild-all"
                    depends="clean, j2mepolish"
            >
            </target>
            <target name="jar"
                    depends="j2mepolish"
            >
            </target>

            <target name="jar-all"
                    depends="j2mepolish"
            >
            </target>

            <target name="clean-all"
                    depends="clean"
            >
            </target>
            <target name="deploy-all"
                    depends="deploy"
            >
            </target>
            <target name="enable-compiler-mode">
                <property name="enableCompilerMode" value="true" />
            </target>

            <target name="compile-single"
                    depends="enable-compiler-mode, j2mepolish"
            >
            </target>
        <target name="connect-debugger">
            <property name="jpda.port" value="${polish.debug.port}" />
            <antcall target="nbdebug"/>
        </target>

    <target name="enableCustomization1">
        <property name="dir.work" value="build/customization1" />
        <property name="cfg.customization1" value="true" />
    </target>
    <target name="customization1"
            description="customizes this project with the settings found in resources/customization1"
            depends="enableCustomization1, j2mepolish"
    />
    <target name="enableCustomization2">
        <property name="dir.work" value="build/customization2" />
        <property name="cfg.customization2" value="true" />
    </target>
    <target name="customization2"
            description="customizes this project with the settings found in resources/customization2"
            depends="enableCustomization2, j2mepolish"
    />
</project>

build.xml文件中最主要的是<info>,<deviceRequirements>和<build>三部分。

其中<info>元素指定说明了工程中的一般信息,如,工程名和版本。<deviceRequirements>
元素是用来指定程序编译时所选择的模拟器。<build>元素是工程编译构件时的主要控制器(如,可以设定属性
usePolishGui=”true”来指定把polish应用当前工程中,而设为false时,则说明当前工程不引入polish,此时工程与一般的
mobile应用程序一样)。

当build.xml文件中的<build>属性usePolishGui=”true”时,我们就可以修改工程目录中
resources里的polish.css文件控制程序的显示(美化j2me介面)。在j2me程序中只需要以“//#style”指令就可以调用相应
的css属性(请注意这指令与注释“//”的区别)。
其中,polish.css文件包含对应用程序的全部items和screens的style定义。

polish.css文件中常用的预定义的style(用于程序中的所有itemsscreens,但当引用自定义style时,预定义的style会被自定义style覆盖掉

colors{}:用来定义一系列的颜色,供其它style中的color属性引用。

backgrounds{}:用来定义一系列的背景,供其它style中的background属性引用。

borders{}:用来定义一系列的边框,供其它style中的border属性引用。

focused{}:当获取某个item或screen的焦点时的style。

title{}:应用于所以screen中的title的style。

scrollbar{}:当build.xml文件中“polish.useScrollBar“变量设为true时被scrollbar引用。

label{}:应用于所以item或menu中标签的style。

以下style是当build.xml文件中“polish.MenuBar.useExtendMenuBar“变量设为true时被引用的:

menubar{}, menu{},menuItem{},leftcommand{},rightcommand{}

polish.css文件中自定义style

注意:styel可以继承的,且引用子style时既保留父style的属性又有自己的属性,同时子style可以重写父style属性。

自定义style名称:如“.mystyle{}”是由点加字符串。注意不能是与预定义的名称相同。

下面我们来对ExpensesTracker中的UI—List以CSS进行修改。

修改后程序运行如下:

其polish.css文件:

colors {
    fontColor: rgb( 30, 85, 86 );
    focusedFontColor: #000;
    bgColor:  #eee;
    focusedBgColor:  #fff;
    borderColor: fontColor;
    focusedBorderColor: focusedFontColor;   
}

focused {
    margin: 1;   
    margin: 3;    
    background {
        type: round-rect;
        arc: 4;
        color: focusedBgColor;
        border-color: focusedBorderColor;
        border-width: 2;
    }
    font {
        style: bold;
        color: focusedFontColor;
        size: small;
    }
    layout: expand;   
}

/**
  * The title style is a predefined style which is used
  * for all screen-titles.
  */
title {
    padding: 2;
    font-face: proportional;
    font-size: large;
    font-style: bold;
    font-color: focusedFontColor;
    border: none;
        background {
            type: vertical-gradient;
            top-color: #fff;
            bottom-color: rgb(140,206,220);
            start: 10%;
            end: 90%;
        }
       layout: expand|center;
}
.expenseList{
    background {
       image:url(BG.png);
       color: rgb(184,235,246)
     }
}
.expenseItem{
        margin: 3;
        padding-left: 3;
        font-face: proportional;
    font-size: small;
    font-style: bold;
    font-color: focusedFontColor;
        focused-style: expenseItemFocused;
}
.expenseItemFocused extends .expenseItem{
        background-color: argb( 150, 255, 255, 255 );
        after: url(listItem.png);
        layout:expand;
}

而Expenses.java中引用CSS的地方(绿色字体):

public Expenses() {
        display = Display.getDisplay(this);
        //get some play data
        expenseItems = ExpenseInfo.LoadExpenses();
        itemCount = expenseItems.size();
        //Setup the UI
       //#style expenseList
        lsMain = new List("Expenses", List.IMPLICIT) ;
        cmAdd = new Command("New", Command.SCREEN, 3);
        cmEdit = new Command("Edit", Command.ITEM, 2);
        cmExit = new Command("Exit", Command.EXIT, 1);
        lsMain.addCommand(cmAdd);
        lsMain.addCommand(cmEdit);
        lsMain.addCommand(cmExit);

        lsMain.setCommandListener(this);
        //add all the Expense items to lsMain
        rebuildList();
    }

private void rebuildList(){
        //add all the expense items to lsMain
        for(int i=0; i<expenseItems.size(); i++){
            if (expenseItems.elementAt(i) != null){
                ExpenseInfo exp = (ExpenseInfo) expenseItems.elementAt(i);
                //#style expenseItem
                lsMain.append(exp.getDescription(),null);
            }
        }
    }