转自: baby66 ( http://baby66.bokee.com/6557451.html )
package tools;
/*
* 按键处理
* @author baby66 引用超级好人:月の蓝瞳
*
*在Canvas里这样用:
protected void keyPressed(int keycode)
{
KEY.doKeyPressed(keycode);
}
protected void keyReleased(int keycode)
{
KEY.doKeyReleased(keycode);
}
*run()的每个循环的第一句用这个:
KEY.updateKey();
*
*在hideNotify里调用这个:(或者其他需要清除按键记录的时候)
KEY.clearButton();
*if (KEY.isPressed(KEY.K_OK))
———–判断按一下的时候这样用
if (KEY.isKeyHolding(KEY.K_LEFT | KEY.K_6))
———判断按住的时候这样用
*
*if (isPressedAnyKey())
———-判断按下任意键的时候这样用
if (KEY.isPressedAnyKey())这样
移植的时候只改KEY类里最上面的键值,无视机型正负,变量里一定要写正的。
*
*用的是手机上测出的键值的绝对值
不要用getGameAction,在很多机型上都有错误
*KEYCODE_OK ———左软键
KEYCODE_BACK ——-右软键
*
*/
final class KEY {
private static final byte KEYCODE_UP = 1;
private static final byte KEYCODE_DOWN = 2;
private static final byte KEYCODE_LEFT = 3;
private static final byte KEYCODE_RIGHT = 4;
private static final byte KEYCODE_FIRE = 5;
private static final byte KEYCODE_OK = 6;
private static final byte KEYCODE_BACK = 7;
private static int linker = -1;
static final int K_UP = 1 << (linker++);
static final int K_DOWN = 1 << (linker++);
static final int K_LEFT = 1 << (linker++);
static final int K_RIGHT = 1 << (linker++);
static final int K_FIRE = 1 << (linker++);
static final int K_OK = 1 << (linker++);
static final int K_BACK = 1 << (linker++);
static final int K_0 = 1 << (linker++);
static final int K_1 = 1 << (linker++);
static final int K_2 = 1 << (linker++);
static final int K_3 = 1 << (linker++);
static final int K_4 = 1 << (linker++);
static final int K_5 = 1 << (linker++);
static final int K_6 = 1 << (linker++);
static final int K_7 = 1 << (linker++);
static final int K_8 = 1 << (linker++);
static final int K_9 = 1 << (linker++);
static final int K_STAR = 1 << (linker++);
static final int K_POUND = 1 << (linker++);
private static final int getKeyMask(int k) {
k = k > 0 ? k : -k;
switch (k) {
case KEYCODE_UP:
return K_UP;
case KEYCODE_DOWN:
return K_DOWN;
case KEYCODE_LEFT:
return K_LEFT;
case KEYCODE_RIGHT:
return K_RIGHT;
case KEYCODE_FIRE:
return K_FIRE;
case KEYCODE_OK:
return K_OK;
case KEYCODE_BACK:
return K_BACK;
case ‘0’:
case ‘1’:
case ‘2’:
case ‘3’:
case ‘4’:
case ‘5’:
case ‘6’:
case ‘7’:
case ‘8’:
case ‘9’:
return K_0 << (k – ‘0’);
case ‘*’:
return K_STAR;
case ‘#’:
return K_POUND;
}
return 0;
}
private static int keyCurrent;
private static int keyPressed, keyReleased;
private static int keyPressedBuffer, keyReleasedBuffer;
static final void doKeyPressed(int keycode) {
keyPressedBuffer |= getKeyMask(keycode);
}
static final void doKeyReleased(int keycode) {
keyReleasedBuffer |= getKeyMask(keycode);
}
static void updateKey() {
keyPressed = keyPressedBuffer;
keyReleased = keyReleasedBuffer;
keyCurrent |= keyPressed;
keyCurrent &= ~keyReleased;
keyPressedBuffer = 0;
keyReleasedBuffer = 0;
}
static final boolean isPressed(int theKey) {
return ((keyPressed & theKey) != 0);
}
static final boolean isKeyHolding(int theKey) {
return ((keyCurrent & theKey) != 0);
}
static final boolean isReleased(int theKey) {
return ((keyReleased) != 0);
}
static final boolean isPressedAnyKey() {
return (keyPressed != 0);
}
static void clearButton() {
keyCurrent = 0;
}
private KEY() {
}
}