透明效果的设计,是开发游戏以及UI的常谈话题,小弟整理了下关于透明效果的嗲们,有兴趣的朋友可以看看
代码
/** 
* 
* @author Jagie 
* 
*/ 
public class ShadowMIDlet extends MIDlet { 
Canvas c = new ShadowCanvas(); 
public ShadowMIDlet() { 
} 
protected void startApp() throws MIDletStateChangeException { 
Display.getDisplay(this).setCurrent(c); 
} 
protected void pauseApp() { 
// TODO Auto-generated method stub 
} 
protected void destroyApp(boolean arg0) throws MIDletStateChangeException { 
// TODO Auto-generated method stub 
} 
} 
/** 
* 
* @author Jagie 
* 
*/ 
class ShadowCanvas extends Canvas implements Runnable { 
int w, h; 
// 原始图片 
Image srcImage; 
// 原始图片的像素数组 
int[] srcRgbImage; 
// 渐变图片的像素数组 
int[] shadowRgbImage; 
int imgWidth, imgHeight; 
int count; 
public ShadowCanvas() { 
w = this.getWidth(); 
h = this.getHeight(); 
try { 
srcImage = Image.createImage("/av.png"); 
} catch (IOException e) { 
// TODO Auto-generated catch block 
e.printStackTrace(); 
} 
imgWidth = srcImage.getWidth(); 
imgHeight = srcImage.getHeight(); 
// 制造原始图片的像素数组,用一个int来代表每一个像素,按位表示方式是:0xAARRGGBB 
srcRgbImage = new int[imgWidth * imgHeight]; 
// 获取原始图片的所有像素,参见MIDP APPI文档 
srcImage.getRGB(srcRgbImage, 0, imgWidth, 0, 0, imgWidth, imgHeight); 
shadowRgbImage = new int[srcRgbImage.length]; 
System.arraycopy(srcRgbImage, 0, shadowRgbImage, 0, 
shadowRgbImage.length); 
// 渐变图片的所有像素已开始都是全透明的 
for (int i = 0; i < shadowRgbImage.length; i++) { 
shadowRgbImage &= 0x00ffffff; 
} 
new Thread(this).start(); 
} 
public void paint(Graphics g) { 
g.setColor(0, 0, 0); 
g.fillRect(0, 0, w, h); 
// 绘制渐变图片 
g.drawRGB(shadowRgbImage, 0, imgWidth, (w – imgWidth) / 2, 
(h – imgHeight) / 2, imgWidth, imgHeight, true); 
g.setColor(0, 255, 0); 
g.drawString("count=" + count, w / 2, 30, Graphics.HCENTER 
| Graphics.TOP); 
} 
public void run() { 
while (true) { 
boolean changed = false; 
// 改变渐变图片的每一个像素 
for (int i = 0; i < shadowRgbImage.length; i++) { 
// 获取渐变图片的某一像素的alpha值 
int alpha = (shadowRgbImage & 0xff000000) >>> 24; 
// 原始图片的对应像素的alpha值 
int oldAlpha = (srcRgbImage & 0xff000000) >>> 24; 
if (alpha < oldAlpha) { 
// alpha值++ 
shadowRgbImage = ((alpha + 1) << 24) | (shadowRgbImage & 0x00ffffff); 
changed = true; 
} 
} 
try { 
Thread.sleep(10); 
} catch (InterruptedException e) { 
// TODO Auto-generated catch block 
e.printStackTrace(); 
} 
count++; 
repaint(); 
// 当所有像素的alpha值都达到原始值后,线程运行结束 
if (!changed) { 
System.out.println("over"); 
break; 
} 
} 
} 
}